Upload one video. Mocai's markerless motion capture reconstructs the subject's own body in 3D: mesh, skeleton, every finger, ready to ship in your pipeline. No suits, no markers, no rig.
Unedited output. This reel is raw Mocai reconstruction from ordinary single camera clips. No cleanup, no keyframes, no retargeting.
Phone footage works. No markers, no suits, nothing to calibrate.
Per-frame segmentation locks onto the person across the whole clip.
Full mesh and 70-joint skeleton estimated for every frame, hands included.
Occlusions repaired, body set on a solved floor so it stays put and upright.
Straight into Blender, Unreal, Maya, Unity, or your own tools.
Each performer resolves to a 70-joint skeleton, pelvis to fingertips, rebuilt on every frame of your footage. The points land in hierarchy order: root first, fingers last. The mesh you saw above is draped over exactly these points.
Older tools paste your motion onto a generic character. Mocai rebuilds the body that actually moved, clean enough to ship as captured.
A dense body mesh in the subject's real proportions, rebuilt every frame. Not a rig wearing your motion.
Per-finger articulation comes standard, free tier included. Grips and gestures, not mittens.
Everyone in frame becomes a separate, color-coded performer, and you choose who to track.
World-space trajectory on a solved floor. Walks travel, jumps land, turns stay planted.
Pass behind a prop or another performer and the take keeps its shape instead of breaking.
Three levels, chosen per take. Raw keypoints are always preserved untouched underneath.
Scrub the source and the 3D together on one timeline. The video is the clock.
One key, every request. Upload a clip, get a webhook when the motion's ready, pull the assets. No token dance. AI agents can plug straight into the MCP server.
Crowded frame? Before processing starts, Mocai shows you everyone it found. Tap the performer you want and the pipeline follows them through the whole clip. Capture one dancer from the ensemble, or all of them as separate color-coded takes.
Maya
Blender
Unity
Unreal EngineTakes export as FBX, GLB, BVH, USD, and raw keypoints, so they drop straight into the tools you already use. Whether you work in Blender, Unreal Engine, Maya, or Unity, Mocai plugs right into your pipeline.
① Upload from the viewport sidebar: title, hands, performers
② Watch the take go queued → processing → ready
③ Import the take: armature, fingers, even the per-frame body mesh
Every plan includes the full viewer, hand capture, downloads, and API access. Paid plans add more minutes, multi-person, and longer clips.
Motion capture from ordinary video, no suits, markers, or multi-camera rigs. Mocai's AI reconstructs the subject's full 3D body, mesh and a 70-joint skeleton with fingers included, from a single clip, ready to export as animation.
No. Any single camera works, phone footage included. Good lighting and a mostly visible subject give the best results; there's nothing to calibrate and no setup beyond pressing record.
FBX, USD, BVH, GLB, and raw keypoints as JSON or CSV. Takes drop straight into Blender, Maya, Unity, or Unreal, and the Blender add-on imports them without leaving the viewport.
Yes. Detailed finger articulation is part of every take on every plan, free tier included. Grips and gestures come through, not mittens.
Yes. Everyone in frame is tracked and reconstructed as a separate, color-coded performer, and you choose exactly who to track when you upload. Multi-person capture is available on paid plans.
Minutes, not hours. A typical short clip is ready in a few minutes; longer clips and extra performers take proportionally longer, and you can watch the take move through the queue live. Plans are metered in minutes of uploaded video, so a 30-second clip costs 30 seconds of your monthly allowance.
Start with a free minute of footage and have your first reconstruction moving in minutes.